(For reproducible issues with moving consider: ) Use GitHub gists or or similar for huge logs, or attach a (zip-) file here. (even tried with ProtocolLib and without) Provide additional information, such as error/debug/violation logs. Do you run any other special plugins that affect game mechanics next to NC+ (adding skills, machines, adding/changing blocks, other anti cheating)? one of the best clients out there is Flux (B29.3), they update frequently and its built for Hypixel (since 2017). Well, as the EaZy Client is a paid client, just send max-sized CUSTOM_PAYLOAD-packets frequently in your client (you probably have the source to debug) Have you made any (noteworthy) changes to the default configuration of NCP?
ProtocolLib v3.6.5 How to reproduce the issue (is it random / always happens / side conditions)? Hooks: AllViolations NCP 1.0 Related Plugins
Packet-listeners: UseEntityAdapter | MovingFlying | OutgoingPosition | KeepAliveAdapter | SoundDistance | CatchAllAdapter Complete output of the ncp version command (please prefer text here).īlocks: BlocksMC1_4 | BlocksMC1_5 | BlocksMC1_6_1 | BlocksMC1_7_2 | BlocksMC1_8Ĭhecks: FastConsume | Gutenberg | AttackFrequency | FlyingFrequency | KeepAliveFrequency This makes the server lag really hard and finally crash. The NCP packet frequency check doesn't block it, because it doesn't spam that much packets, but really big ones. A Hacked Client has a "Server Crash" function implemented, which spams "CUSTOM_PAYLOAD"-Packets (using minecraft's book channels) with max size.